Look what I found!
There is an interesting article over at The Telegraph UK regarding the most effective body language to get served when at a bar.
The researchers, whose work is published in the journal Frontiers in Psychology, analysed 105 attempts to order drinks at nightclubs in Bielefeld and Herford in Germany and Edinburgh in Scotland.
They assessed the behaviour of customers 35 seconds before they were served.
They found the most successful tactic, which occurred in 95% of orders, was standing squarely towards the bar with head facing forward.
Its a good read, but I couldn’t help but be especially elated at the part where they noted there is a grant being funded by the European Union to develop a robot bartender…
Robot bartender? Funded by the EU?
Anyhow, the list of things to do in order to get served most effectively are:
-Stand squarely at the bar
-Look directly at the bartender(s)
-Don’t look the menu
-Have your wallet/money in hand
-Apparently, waving at the bartender doesn’t help.
I’ve never really thought about the points listed above, because this is what I normally do anyway, sort of a mix between directness and patience.
Hopefully this will be a better robot than the one they had in Selfridges a few years ago.
We live in a world of harsh realities.
There are some hard facts that the we have to live with such as world hunger, imbalance of wealth, global obesity levels and gender inequality (among many other more contemporary issues such as ‘privacy in the modern world’). Read the rest of this entry »
One of the best things about this game is its art style combined with the low-res, pixel-graphics engine used in the game, which adds and ‘old school’ feeling to the game in a way that is refreshing not jarring. At first I was sceptical but I picked this up in a Steam sale and after the first few minutes I couldn’t look back…
According to Steam, I’ve racked up over 10 hours playing this game, but I feel that I’ve been playing it much more. I think its more like 20, and it was great.
It’s an amazing game and has reminded to me the amazing potential of both adventure games and indie developers alike.
This game is full of so much character and attention that it appears to pour from every part of the game. It is a polished experience that needs to be experienced.
The puzzles are hard, but not ridiculous (I did get thoroughly stuck at one point however) and the pace of the game is consistent, fun, engaging and genuinely saddening in parts and especially when its over because no other reason than its over. I want more, really, but alas.
If you’ve ever liked ‘point & click’ adventure games (Monkey Island, anyone?) then you will love this.
You wont regret getting this.
2 days ago, Bungie Game Studios (Makers of Halo) finally revealed what their next project is, their first game since they split off from Microsoft Game Studios and became the masters of their own destiny again. Read the rest of this entry »
I thought I’d share the amazing Transformers: Fall of Cybertron Trailer, for anyone who may care about Transformers as much as I do.
I loved Transformers: War for Cybertron and this looks like it’s going to be a very worthy follow-up.
Also, Starcream getting a sucker-punch to the face by who looks like Ironhide is not to be missed, as is the welcome return of Grimlock!
Personally, I’m loving the dark foreboding end-of-days feeling throughout this trailer, very much like what Epic have been doing for some time with the Gears of War game series. Read the rest of this entry »